Thursday, June 16, 2016

Family Guy: Peter's Prehistoric Park Event

We were all so excited about the new Jurassic Park movie, that a dino theme park event was inevitable!
I'd like to mention that the super talented artist, Paloma of TinyCo completed the vectored version of both the central building, and the amber mine rollercoaster.

http://family-guy-the-quest-for-stuff.wikia.com/wiki/Peter%27s_Prehistoric_Park

Thursday, May 12, 2016

Family Guy: Greek Life Event Concept and Vector Art

I am FINALLY posting some of the 2D vector art I made while working for TinyCo/JamCity on the game Family Guy: The Quest for Stuff.
The theme of this event was Greek Mythology! In this event space, the central fountain has several upgrades, and the player progresses by unlocking, then appeasing the giant deities located in the surrounding temples.
 I begin with a quick and loose drawing of the concept which I then paint in Photoshop. After receiving feedback and making changes, I start to build a vector version of the event.

 I had a lot of fun creating the concepts for the Greek Gods. Athena in particular has always been a favorite mythological figure of mine. I was delighted that we were able to include her owl. Please note that I made the concepts, but the final vectored version of the deities were completed by another artist.

In the following image. I have shown how each asset is given a bounding box, named, color coded and exported separately. I then create 2 maps. One shows how each piece fits into the space and what its dimensions are on the grid. The second map shows where each tile (laying beneath the art) will be placed.    


When complete, (and after fixing the inevitable visual bugs) each piece should fit together over the tiles seamlessly 
http://family-guy-the-quest-for-stuff.wikia.com/wiki/Greek_Life_Event

Thursday, April 7, 2016

Family Guy: Boomsday Event

I have always been super obsessed with post apocalyptic movies and books. The Road Warrior has been a hero of mine since before I can remember, so imagine my delight at my next assignment, a Doomsday event district! Sadly, we did not get the license for Mad Max, but a lot of the event was inspired by the desert landscapes and twisted rusty metal look from the franchise.


http://family-guy-the-quest-for-stuff.wikia.com/wiki/Boomsday_Event

Thursday, February 25, 2016

Family Guy: A Grimm Night in Quahog Event

This event was one of my FAVORITES both to make, and to play. I have always been a HUGE fan of the movie Princess Bride so when I heard we were building an event around it, I was head over heels. The Grimm event was very challenging because of all the technical requirements it had to meet while still trying my best to make things look fun and organic.
  • There would be 3 varieties of dragon (designed and vectored by Teri) which would upgrade as a player progressed.
  • Two towers with captured characters on top waiting to be rescued.
  • Four Away Mission training areas where a player improved their skills (vectored by Paloma)
  • Two mystery boxes (Brian and Stewie statues that produce prizes) (vectored by Wilma Lai)
  • A building to craft prizes 
  • A market where a player could buy new buildings and decos in exchange for items earned
  • The castle gates would act as a portal spawning new varieties of squatters each week


http://family-guy-the-quest-for-stuff.wikia.com/wiki/A_Grimm_Knight_in_Quahog

Wednesday, September 3, 2014

Not so Secret New Comic Project...

A few pages of a new comic I'm illustrating...


Tuesday, May 13, 2014

Gun Lady Vol 1 sneak peak...

Ray Vernazza's GUN LADY volume one,
written by Ray Vernazza and Jim Schock, illustrated by me is officially finished!

We have not yet released it, but I'm posting a peak at a few pages...  :)

The official movie trailer for Ray's project is here:
youtube.com/watch?v=VIhF8h3ANzs
You can watch Volume 2 progress with the illustrations of talented artist, Kirt, on his page:
kirttrik.tumblr.com








Monday, March 10, 2014

Farmyard Background

This is an interactive background. All of the animals, windmills, water and clouds are painted on separate layers so they can be animated in flash. The painting is designed to repeat itself so it can be scrolled over seamlessly.