Thursday, March 23, 2017

I'm Joining the Avengers! :D


The Pirate event was the LAST Family Guy event I designed and vectored. I switched projects to work on TinyCo's Marvel Avengers Academy Game. I had SO MUCH fun working on Family Guy with a great team of talented artists and animators. I feel like the greatest thing I learned on this team was to always try your darndest to insert a sense of fun into every asset. If you are laughing while working, chances are a player will be laughing while playing! At least, that is what I always hope for.

I'm beyond thrilled to be working on Marvel as a concept artist and can't wait to get some concepts up sometime soon! In the meantime, check out the game!

http://www.tinyco.com/tinyco-games/marvel-avengers-academy/

Wednesday, March 22, 2017

Family Guy: Mighty Morphin Griffin Rangers


The most fun part of this event was having an excuse to research the totally crazy kaiju in Power Rangers!
Like...this psychotic pastry chef... 


...or
this giant chicken with shears...
Trust me, its worth an online search if you feel like a giggle.
The most challenging part of building this event for me was that the kaiju would need to be animated rising up and then hiding behind their elemental surroundings. 
This took a little tweaking because our animations are always an overlay on top of the exported art.
The problem was solved by including a piece of foreground exported along with the animation file, This also enabled me to enlarge the kaiju since only their upper torso need to be made.


http://family-guy-the-quest-for-stuff.wikia.com/wiki/Mighty_Morphin_Griffin_Rangers


Wednesday, February 22, 2017

Family Guy: Quahog Heat 80s Event

This was a really fun, colorful event to work on. This event was a collaboration with Samantha Jo of TinyCo. I am showing only the designs I was responsible for, but the event in its entirety turned out really cool! Congrats, Samantha!  The 80s 'Miami Vice' inspired colors and retro look were highlighted when we decided to give the event night-time lighting.


http://family-guy-the-quest-for-stuff.wikia.com/wiki/Quahog_Heat

Thursday, January 19, 2017

Family Guy: Kung Pow Quahog Event

Ever since playing Mortal Kombat II on my sega back in the 90s I have been a big fan of fighting games. If only we could have included fatalities in our Family Guy fighter! Or a bad techno song...

I was training Samantha Jo of TinyCo how to make an event district and it turned into a great collaborative project that she deserves a LOT of credit for.
This event is one of my favorites to look at. I really loved that we were able to have so much animated water and swirling mist to add atmosphere. Even the cherry tree had little blossoms fluttering down as the panda bears were animated munching on bamboo. So much of what makes an event fun to play is due to the animation team's hard work!





Thursday, December 1, 2016

Family Guy: Quahog's Not So Silent Night Event




http://family-guy-the-quest-for-stuff.wikia.com/wiki/Quahog%27s_Not_So_Silent_Night

Sunday, October 2, 2016

Family Guy: The Hauntening Event Concept and Vector Art

The theme for this October event District was 'Haunted Hotel'. Our inspiration was the board game 'Clue'. I have played this game a LOT and loved the movie, what could be better than a murder mystery game on a dark, stormy night?



A player would progress by moving through the hotel's interior space, investigating clues in each room as they unlock every week. This event District is different from our usual because it exists on an alternate playspace. A player could access this other space by clicking on a spooky path through the woods which appears while the event is active. The fun thing about working on an alternate playspace for me is that I can change the colors of things like the grass and tree tiles which we usually never alter. This allows for darker, night lighting which helps create a scarier feel and lets me play with light spilling out of the windows.

http://family-guy-the-quest-for-stuff.wikia.com/wiki/The_Hauntening

Thursday, September 1, 2016

Family Guy: Peter's Booty Haul Event

AAAArrrr!!!
Q: Why don't pirates shower before they walk the plank?
A: Because they'll just wash up on shore later!

Q: Why is pirating so addictive?
A: They say after ye lose yer first hand, ye get hooked! 

I love pirates, could you tell? I had a great time designing our pirate event. This was the first time we had an event take place in the water, and it was super exciting for me because it involved ship battles, sea monsters, giant skull caves, whirlpools and buried treasure...
OOkay one more...

Q: What does has 8 eyes, 8 hands and 8 legs?
A: Eight pirates!!



 The pirate ships were vectored by The lovely and talented Miss Wilma Lai!
http://family-guy-the-quest-for-stuff.wikia.com/wiki/Peter%27s_Booty_Haul

Thursday, July 21, 2016

Family Guy: Truth, Justice, and the Quahog Way

Words cannot express how much I geeked out over our getting to work on a DC event ...gaaaaahhhh!! Life is good. I love my job!
My task was to build Gotham-ish but still Family Guy-ish city scape.





http://family-guy-the-quest-for-stuff.wikia.com/wiki/Truth,_Justice,_and_the_Quahog_Way

Thursday, June 16, 2016

Family Guy: Peter's Prehistoric Park Event

We were all so excited about the new Jurassic Park movie, that a dino theme park event was inevitable!
I'd like to mention that the super talented artist, Paloma of TinyCo completed the vectored version of both the central building, and the amber mine rollercoaster.

http://family-guy-the-quest-for-stuff.wikia.com/wiki/Peter%27s_Prehistoric_Park

Thursday, May 12, 2016

Family Guy: Greek Life Event Concept and Vector Art

I am FINALLY posting some of the 2D vector art I made while working for TinyCo/JamCity on the game Family Guy: The Quest for Stuff.
The theme of this event was Greek Mythology! In this event space, the central fountain has several upgrades, and the player progresses by unlocking, then appeasing the giant deities located in the surrounding temples.
 I begin with a quick and loose drawing of the concept which I then paint in Photoshop. After receiving feedback and making changes, I start to build a vector version of the event.

 I had a lot of fun creating the concepts for the Greek Gods. Athena in particular has always been a favorite mythological figure of mine. I was delighted that we were able to include her owl. Please note that I made the concepts, but the final vectored version of the deities were completed by another artist.

In the following image. I have shown how each asset is given a bounding box, named, color coded and exported separately. I then create 2 maps. One shows how each piece fits into the space and what its dimensions are on the grid. The second map shows where each tile (laying beneath the art) will be placed.    


When complete, (and after fixing the inevitable visual bugs) each piece should fit together over the tiles seamlessly 
http://family-guy-the-quest-for-stuff.wikia.com/wiki/Greek_Life_Event

Thursday, April 7, 2016

Family Guy: Boomsday Event

I have always been super obsessed with post apocalyptic movies and books. The Road Warrior has been a hero of mine since before I can remember, so imagine my delight at my next assignment, a Doomsday event district! Sadly, we did not get the license for Mad Max, but a lot of the event was inspired by the desert landscapes and twisted rusty metal look from the franchise.


http://family-guy-the-quest-for-stuff.wikia.com/wiki/Boomsday_Event

Thursday, February 25, 2016

Family Guy: A Grimm Night in Quahog Event

This event was one of my FAVORITES both to make, and to play. I have always been a HUGE fan of the movie Princess Bride so when I heard we were building an event around it, I was head over heels. The Grimm event was very challenging because of all the technical requirements it had to meet while still trying my best to make things look fun and organic.
  • There would be 3 varieties of dragon (designed and vectored by Teri) which would upgrade as a player progressed.
  • Two towers with captured characters on top waiting to be rescued.
  • Four Away Mission training areas where a player improved their skills (vectored by Paloma)
  • Two mystery boxes (Brian and Stewie statues that produce prizes) (vectored by Wilma Lai)
  • A building to craft prizes 
  • A market where a player could buy new buildings and decos in exchange for items earned
  • The castle gates would act as a portal spawning new varieties of squatters each week


http://family-guy-the-quest-for-stuff.wikia.com/wiki/A_Grimm_Knight_in_Quahog

Wednesday, September 3, 2014

Not so Secret New Comic Project...

A few pages of a new comic I'm illustrating...